Metal III

Discussion in 'Zoom B1/B1X Four' started by JORGE PALZA, Jun 7, 2025.

  1. JORGE PALZA

    JORGE PALZA New Member

    Metal III

    [​IMG]
    Device: Zoom B1 Four
    Firmware: 2.00

    Name on device: METAL III
    Optimized for: Phones/Speaker

    Effects chain:
    [​IMG]

    Patch comments:
    Slightly driven, with crisp string presence using SMR400 and SMR4x10TW.


    Effect: "Dark Pre" (Overdrive / Distortion), active - "yes"
    "Bass" = 48
    "L-MID" = 14
    "H-MID" = 90
    "Treble" = 13
    "Blend" = 100
    "Gain" = 70
    "VOL" = 70
    "Boost" = HI

    Effect: "SMR400" (Amp simulator), active - "yes"
    "Bass" = 1.0
    "MID-F" = 500Hz
    "Middle" = -2.0
    "Treble" = -1.0
    "Gain" = 77
    "ENHNC" = 70
    "Volume" = 48

    Effect: "SMR4x10TW" (Cabinet), active - "yes"
    "DYN20" = 59
    "DYN57" = 43
    "Bottom" = 60
    "Balance" = 100

    Effect: "LMT-76" (Dynamics), active - "yes"
    "Input" = 49
    "Ratio" = 4:1
    "REL" = 41
    "Output" = 40

    Effect: "ZNR" (Dynamics), active - "yes"
    "Detect" = GTRIN
    "Depth" = 100
    "Threshold" = 30
    "Decay" = 0

    Patch Volume: 31
    DSP Load: 81%


    Note: This is a patch file, you will need to download and install the ToneLib-Zoom software to use the patch.
     

    Attached Files:

  2. JORGE PALZA

    JORGE PALZA New Member

    To integrate non-traditional instruments like a didgeridoo or a kazoo into a grindcore context, the best approach would be to treat them more as additional textures rather than conventional melodies.

    Rhythmic and atmospheric layer: the didgeridoo could serve as a deep, resonant base, almost like a distorted drone that reinforces the brutality of the bass. Applying distortion, granular reverb, and pitch shifting would help it blend with the rawness of the genre.

    Chaotic and sharp element: the kazoo, on the other hand, could be used to accentuate moments of frenzy, doubling guitar riffs or vocal lines, with extreme processing (fuzz, overdrive, bitcrusher).

    Layering and mixing: it’s best to place these layers so they don’t overshadow the drums or guitars, but rather appear as strange bursts within the wall of sound. You could play with aggressive panning or fast modulation effects to highlight their oddness.

    Maintaining grindcore’s essence: the key is not to soften the chaos, but to amplify it. These instruments would be more of an experimental reinforcement than a change in the genre’s identity.